However, in the here and now, if you’re reading this it means Update 3.1 is real and living and ready to pour down your internet pipes. There’s some exciting stuff coming to the game in ’23, ’24, and beyond… We’re delighted by the response to not only Update 3.0 and the Forge of the Chaos Dwarfs, but also roadmap of content for the next 12 months of WARHAMMER III that we recently shared on our socials! If you missed said roadmap, please do check it out below. So i believe that to be able to do spider 20 on auto consistently you need a champ that can slowdown the spider via meter or speed and also this champion has to have high acc.We hope you’ve checked the forecast, folks, because Update 3.1 is here to rain down a new suite of quality-of-life fixes, various tweaks and continued support for Total War: WARHAMMER III, as well as some new content to sink your teeth into. I have my 2x CH on 120-130 ish speed but i have Nethrill which procs turn meter debuff right before heartseeker is fired by both CHs. Single target damage from RG and CHs is far than enough, it's just the issue with spiderlings and big spider's turn and of course the fact that CHs prioritize AoE over HS. CH1 should be able to hit with HS before big spider attacks otherwise there is no way this will work. RG&CHs would AoE down spiderlings (I'm still missing the gear to be able to do this at this moment). Obviously I want the team work on auto, so the question is: what's minimum speed to be able to hit with Heartseeker on Coldheart's 2nd turn before big spider attacks without using other sources of Turn meter manipulations? And does someone else is successfully running similar team composition? The only turn meter manipulation I can fit in is "Evil Eye" mastery on Belanor, I did some tests and Belanor does A1 ability on his turn2. Belanor: I really wish to have Draco, but Belanor is good too.I have following team for Spider 20 which currently only works in manual mode:
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